Most of Diablo Immortal’s endgame activities are designed to play the roleplaying game in multiplayer, but some fans tired of Diablo Immortal’s dungeon queues and its party system are asking for more ways to get involved in solo activities. . Previous games in the series were viable to play alone, but players who prefer to take on the demonic hordes alone are out of luck in Blizzard’s latest game.
Several posts on the Diablo Immortal subreddit, which is where Blizzard currently recommends players provide feedback and suggestions, are asking the developer to make their game more solo player-friendly. One post, from someone who describes himself as a “lone wolf” type of player, says “Don’t get me wrong, I like raids (Lassal and Vitaath runs) but that’s as far as my interest goes in grouping with other players. ”.
They say they’ve enjoyed the game so far and were happy to get involved with the Shadows faction system, but decided to stop playing when they realized they’d have to group up for dungeons and lairs if they wanted to get their hands on set items. Other players in the comments echo the sentiments, with players on mobile emphasizing that having to wait in line for a group to run dungeons seems antithetical to the easy-to-jump-and-go game sessions.
Another upvoted post highlights a different issue, saying they can’t find players for dungeons. “Saturday night and 0 players running dungeons on a supposedly active server… What’s the point of forcing me to party if I can’t find players?” The commentator acknowledges that there have been several posts on the subject, but says he is frustrated with the issue. While some players report finding parties in just a few minutes, others say it typically takes 15-30 minutes, even during peak hours.
One possible cause, says commenter podolot, is that the ‘find party’ option presented in a dungeon doesn’t link to the game’s party finder, meaning “a lot of people sit in completely different rows for the same dungeon “. They also offer the suggestion of a random dungeon queue that would allow players to fill any open slot or match four players into a random dungeon if no others are available.
An alternative suggestion is that dungeons be scaled like rifts, where players of different paradigm levels or different hell difficulty levels can play together, but with equipment drops for each player adjusted to their respective level. User steelcode notes that player segregation will only get worse as time goes on, because new players who start the game later may find themselves perpetually lagging behind at hellish levels compared to those who had a head start.
The game’s warband system, the primary way players are entertained, has faced criticism for how often it is needed. One user notes that “I have to clean up my warband almost twice a week because of inactive players. Most want to do their own thing and I don’t blame them.”
Some players express concern that allowing more solo content will make things easier for bot accounts to grow infinitely as no one would be present to report them. Others assume that the insistence on warbands is designed to encourage players and their friends to continue logging in together.
Whether you’re a solo player or prefer to band together in Diablo Immortal, there’s one thing we can all agree on – it would be nice to be able to pet the dog in Westmarch. Be sure to check out our coverage of the latest Action RPG update, with information on the Heliquary’s third boss and a way to craft Eternal Legendary Emblems without having to spend real money.