Modern game development is a wildly different beast from the early days of console games like Super Mario Bros., with hundreds of people working day after day on some of the biggest titles in the industry. Additionally, developers continue to work on games well after release, retouching the game through patches and updates to fix bugs, balance multiplayer, and even add or remove entire parts of a game, as Bungie did with destination 2content vault. However, a new article from QA took aim at the game industry’s post-launch development cycle, saying the patches reflect lazy game development.
The article in question comes from British GQ and is primarily focused on the award-winning Netflix series Weird stuff in the wake of the critical success of Season 4 and the Duffer Brothers using selective editing to address plot holes in previous seasons. An example the Duffer Brothers provided in a separate interview was editing a date in the Season 2 episode to match another character’s birthday in Season 4. -edits that Lucas made on the original Star Wars trilogy from the mid-90s onwards.
GQ got straight to the point with its comparison to video game development and post-launch patches, touching on the subject at the beginning of the article. The article says that the launch of the Xbox 360 opened the door to a new era of digital development, where studios could address things like weapon balancing in multiplayer or random bugs after a game was released, effectively extending the game’s lifecycle. . GQ goes on to say, however, that “innovation is often fueled by laziness” and how studios can now be “negligent” in the development process as issues can be fixed with patches starting with a day 1 update. , a notion that GQ has twice. down through Twitter.
The article quickly went viral and drew the ire of both gamers and many people in the video game industry on Twitter. One such person was Catherine Litvaitis, a member of the marketing team at Armor Game Studio, who questioned whether the author could actually name a developer and pointed out how out of touch GQ’s stance is.
Others were also quick to point out how the article itself was corrected shortly after it was published.
Despite GQ’s stance on patches being “lazy”, most gamers and developers can argue that recent history proves otherwise, as many other crisis-time development stories have emerged. Crunch has been an unfortunate aspect of game development for many years, with stories surfacing about Bioware and “Bioware magic” following Anthem’s much-maligned release in 2019, with the “magic” referring to the studio completing development days before the game was released. game launch. release. Subsequent stories came out of studios like Netherrealm Studios and Bethesda about toxic crisis culture, something many studios have been working to address in different ways, whether that’s expanding development teams or delaying titles.
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